Following screenshots show how to enable the file manager so that you can store assets for your campaigns or generally so that they can be accessed from the editor.
thats awesome! thanks i donno how i didnt notice that myself.
btw i really like this file manager extension. Do you know where i can get it separately, so i can use it on my own ckeditor in a different application?
@João - I have no other ideas for now. Do you have any special mod enabled for apache, like mod security?
If you take a look in backend -> misc -> app log, do you find something related to this?
Do you have access to your server logs to see if you can find something there?
Where are those uploaded images stored on the file-system? Is there a way to specify a different path (i.e. offload them onto fast SSD and then have a rewrite/Alias in HTTP to point to it) - i.e. it would be nice to be able to configure the actual storage connector - https://github.com/Studio-42/elFinder/wiki/Connector-configuration-options
@bidorbuy they're stored in /frontend/assets/files/*
As for connector options, you can always overload the default file manager controller with your own and do all sort of configuration to it